But, crucially, for the most part it's equally enjoyable.ĬoD: Ghosts tells the story of Logan and Hesh, two jarheads who find themselves part of the last stand of the USA against invaders from the South American Federation after the SAF nukes the US from orbit.
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And it's sillier than anything produced in this series up until now. It borrows Treyarch's Zombie-Mode mechanic, in which players buy weapons and equipment with cash they earn through kills, but it's a far more coordinated affair than its predecessor. Imagine a pared-down version of Left 4 Dead played in brief 10-minute bursts, except instead of zombies, you're fighting alien dogs. If you fancy playing with mates, then Extinction is perhaps the best idea Infinity Ward has come up with in ages. Kill Streak rewards are still the most un-malleable aspect of the load-out equation – and with good reason – and players now have the option of adopting female avatars. Rather than limit players by class or perk-banks, players can now arm their soldiers with pretty much whatever they want and their perks are based on a points system. The customisation options are pretty exhaustive. There's also a re-jigged version of Survival called Safeguard, in which players have to survive against waves of foes using random weapons drops. It's essentially an expanded version of the Combat Training mode from Call Of Duty: Black Ops, except instead of competing against bots, players get to pit themselves against bots … and other players. If you've ever found the prospect of heading into the online mode intimidating – and let's face it, who hasn't – Squads Mode is available as a primer.
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You have age-old stalwarts like Free-For-All and Domination, matches that feel like mods such as Search & Rescue (which is essentially Kill Confirmed crossed with Demolition) and brand new modes that will appeal to the core and no one else – we present Cranked, in which players have 30 seconds to string kills together or their head explodes. The match types compliment this setup beautifully and there's a ton of variety on offer. Maps are mostly hot-box affairs and favour the close-quarters, knee-jerk pace this series has been know for since … well, forever. This means that the less talented among the pack need not grind their way into the best weapons and equipment, but only the elite can deck themselves out in pretty, pretty skins. Anything that's purely cosmetic needs to be earned.
The currency is a way for players to take a tad more control over their customisation options anything that can be used on the battlefield – weapons, tech, armour, perks and so forth – can be bought. Players earn both in-game currency and XP for everything they do in any online mode – and that includes the new entry level Squads mode. For the most part, Infinity Ward has built an online fragfest that fans of Modern Warfare will sink snugly into – both in terms of load-outs and gameplay – while borrowing a bit from Treyarch's open-ended approach to the online mode of Call Of Duty: Black Ops 2. They also deserve a bow for serving up a stonkingly great co-op mode, but we'll get to that in a minute.įirst, let's deal with the online multiplayer – the mode that most players are here for. To that end, the developer deserves a couple of nods for creating a campaign that takes risks with a template that, while eminently recognisable, contains a new narrative and attempts to make the player's progression more varied than before.
Infinity Ward's core audience is bigger than the population of the greater London metropolitan area. It's aimed at trash-talking eSports crews, potty-mouthed online warriors and connoisseurs of Big Dumb Entertainment that blows your hair back until the roots snap. It's aimed at the people who buy CoD every single year and, for all it faults, enjoy the heck out of it. While this may sound like a damning appraisal of the game, bear this in mind if your lip is curling into a contempt-filled sneer, this game is no longer aimed at you. With Call Of Duty: Ghosts, one gets what one expects. And one expects a co-op mode of sorts and perhaps a bone thrown to those who feel the whole enterprise is getting a little stale at this point. One expects a deep and robust multiplayer that rewards those with lightning reflexes and the ability to take advantage of kinks within the aiming mechanics (quick-scoping, anyone?). One expects a brief six-hour campaign filled with enough action set-pieces to send Michael Bay into orbit. Now the CoD series is in the crosshairs of every discerning gamer and everyone knows what to expect. S ix years ago Call Of Duty 4: Modern Warfare conquered the world and turned Activision's flagship shooter into an institution.